Beamng.drive V0.18.4.1 ((better))
Note: Obtaining old versions is officially supported via Steam's "Betas" tab, allowing players to roll back to legacy branches.
v0.18.4.1 applies pragmatic performance work that targets CPU-side bottlenecks in scene traversal and physics threading. Load balancing across cores is improved for mid-to-high-end systems, resulting in steadier frame pacing during densely populated scenes or large-scale collisions. Memory allocation patterns are refined to cut fragmentation and reduce hitching on prolonged sessions—changes that translate into a smoother feel rather than raw FPS spikes. BeamNG.drive v0.18.4.1
: Ensuring the newly added ground model audio (like mud and wood) and the reworked FMOD Studio integration remained synchronized with the vehicle simulation. Technical Specifications and Performance Note: Obtaining old versions is officially supported via
: Massive 38-inch and 42-inch "Crawler" tires were added, alongside specialized rally suspensions for over 10 different vehicles, including the Moonhawk and Sunburst. v0.18.4.1 Specific Fixes Memory allocation patterns are refined to cut fragmentation
is a pioneer in the automotive simulation genre, widely celebrated for its revolutionary soft-body physics engine. Released as a minor patch following the major v0.18 Winter 2019 update
At the time of this release (early 2020), the community was primarily focused on the recently released (the Vivace and Tograc) and the massive revamp of the Utah map. This hotfix was essential for players who were experiencing "breaking" bugs that prevented them from enjoying that new content.
October 2018 Development Stage: Stable Release Status: Released