/// @function draw_deep_paper(x, y, depth, facing_angle, sprite_index, image_index) /// @description Draws a "deep" paper effect with simulated 3D thickness. /// @param real _x The x position to draw at. /// @param real _y The y position to draw at. /// @param real _depth The pixel thickness of the paper. /// @param real _angle The angle of the paper (0 = upright, rotates clockwise). /// @param sprite _sprite The sprite to use for the top surface. /// @param real _frame The frame index of the sprite.
To create a good post about and GML , focus on sharing actionable tips, highlighting useful features like Structs , or providing simple code snippets that solve common problems. Option 1: The "Pro-Tip" Post (Educational) gamemaker studio 2 gml
// Array functions array_push(fruits, "Orange"); var size = array_length(fruits); /// @param real _depth The pixel thickness of the paper
// Mouse position in world var mx = mouse_x; var my = mouse_y; /// @param real _frame The frame index of the sprite
effect_create_above(ef_explosion, x, y, 1, c_red);