Blair Williams Reality Virtually New «2024»
The guide noted her silence and then asked, simply: “Do you trust yourself to choose?”
The work unfolds as a guided yet non‑linear exploration of three “memory chambers,” each representing a different stage of the protagonist’s life: childhood (the garden), early adulthood (the city street), and late adulthood (the twilight house). In each chamber, the environment is a hybrid of scanned real‑world locations, photogrammetric assets, and procedurally generated abstractions that evolve in response to the player’s gaze, gestures, and biometric feedback (heart‑rate, galvanic skin response). blair williams reality virtually new
Primary interaction is via sustained gaze (≈2 seconds) on objects, which “activates” memory fragments. This method is intuitive for newcomers but can become tiring in longer sessions if the user is not accustomed to eye‑tracking. The guide noted her silence and then asked,
When the world you inhabit can be both touched and simulated, what does it mean to be you? This method is intuitive for newcomers but can