Destroyed In Seconds [exclusive] -

[Insert infographic on natural disasters and climate change]

// Clean up old damage entries outside the time window float now = Time.time; while (recentDamage.Count > 0 && now - recentDamage.Peek().timestamp > timeWindowSeconds) recentDamage.Dequeue(); destroyed in seconds

of various catastrophic events that result in near-instantaneous destruction. The show explores the "cause behind the effect," providing context and explanations for why these rapid-onset disasters occur. Prime Video Common Disaster Types [Insert infographic on natural disasters and climate change]

// Optional delayed destruction if (destroyGameObjectAfterSeconds > 0f) Destroy(gameObject, destroyGameObjectAfterSeconds); while (recentDamage.Count &gt