(Actual GLSL code omitted here but follows the vertex/fragment roles above.)
The mobile version of this standard became the backbone of the smartphone revolution. If you played an early 3D game on an iPhone or Android, you were likely using the mobile "subset" of OpenGL 2.0. opengl 20
The year was 2001, and the graphics programming world was a kingdom divided. On one side stood the wizards of Direct3D, armed with a powerful, if capricious, new magic called shaders . On the other side knelt the followers of OpenGL, the ancient and noble order of the Fixed-Function Pipeline. (Actual GLSL code omitted here but follows the