In RPG Maker MV, HP, MP, ATK, and DEF are often recalculated from your level and class parameters. You must also change the _exp (experience) to match level 99, or manually override each stat value. The safest method: set _level to 99 AND _exp to 9,999,999, then level up once in-game to force a stat recalculation.
Let's use the method (fastest):
If you are the developer or want a more integrated experience, you can use free plugins: Victor Engine rpg mv save editor free
: A lightweight, web-based tool where you can load your index.html file into a browser to edit save JSON directly. It features a built-in search (CTRL+F) and real-time validation. In RPG Maker MV, HP, MP, ATK, and
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| Tool | Platform | Features | |------|----------|----------| | | Web | Drag & drop, edit variables/switches/gold/items, no install | | RMMV Save Editor (GitHub – lifegames/rmmv-save-editor) | Windows/Linux | Full JSON tree editing, batch operations | | RMModify | Windows | GUI for common stats (HP, MP, exp, gold) |