Animation, in its various forms, has long been a powerful medium for storytelling. It allows creators to convey emotions, narratives, and moral lessons in ways that live-action sometimes cannot. The use of animation in telling stories that are emotional or difficult can provide a safe space for both the creator and the audience to explore these themes without the constraints of live-action.
Selina’s hearing before the board was public. She avoided the moral language and said, simply, that code influences behavior. She explained, without flourish, how shame could be designed to balance autonomy and accountability. Protesters outside the building held up signs: “Machines that shame us shame us less than machines that flatter us.” The board, risk-averse and afraid, terminated the project and insisted on a different architecture: one that emphasized opt-in attributes, that would never surprise a user with moral judgment. Selinas Shame - Jackerman - 3DCG- Animated- Ana...
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