Ps Vita — Castle Crashers

It captures the of local co-op in a device that fits in your pocket. The Cross-Buy and Cross-Play features were ahead of their time. And for those who still carry a PS Vita on trains, planes, or just to bed, it remains one of the most satisfying pick-up-and-play action games ever made.

The "pick-up-and-play" nature of the game makes it a tragic loss for the Vita’s native library: Perfect for a 15-minute commute. castle crashers ps vita

The promise was immense. The Vita’s 5-inch OLED screen (or later, LCD) was perfect for the game's vivid character designs. Its dual analog sticks were ideal for the game’s two-button combat (melee and magic). A portable Castle Crashers —with ad-hoc multiplayer for road trips—seemed like a no-brainer. It captures the of local co-op in a

There is a specific kind of melancholy reserved for the gamer who fell in love with the PlayStation Vita. It is the sadness of potential unrealized, of a beautiful machine that the world seemed content to ignore. If the Vita was a kingdom, it was a besieged one—mighty in architecture, but starving for denizens. The "pick-up-and-play" nature of the game makes it

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The frame rate is generally solid, targeting 30 FPS (compared to 60 FPS on consoles). It’s stable for the vast majority of the game, though it can dip slightly when the screen is absolutely flooded with enemies and magic effects. It’s rarely game-breaking, but purists might notice the difference.

The hand-drawn art style looks incredible on the Vita’s OLED/LCD screens.