Hades released in 2020, but 2021 was the year of balance patches (Blood Price, etc.). Each patch broke memory offsets. The on GitHub received weekly updates in Q1 2021, making it one of the most modified autosplitter games on the platform.

Following its 2020 release of 1.0, Hades exploded in the speedrunning community in early 2021. The game’s procedural generation and variable room layouts were a nightmare for manual splitters. The GitHub autosplitter for Hades used memory mapping to detect which biome the player was in (Tartarus, Asphodel, Elysium, Styx) and automatically split upon picking up the Satyr Sack or defeating the final boss.

Scripts read specific memory addresses (using "pointer paths") to detect level changes, boss kills, or "Game Time" without loads. This is the most accurate method used by PC titles like Visual Event Detection: Tools like LiveSplit.VideoAutoSplit

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