Sims Medieval Resource.cfg __exclusive__ File
If you don't have a Resource.cfg file, you can easily create one using a text editor like . Open Notepad and paste the following code:
If you have two mods that edit the same quest or same piece of clothing, the one loaded last wins. Mods are loaded in the order the file system returns them (usually alphabetical). You cannot easily change load order via resource.cfg (unlike Skyrim ’s plugin system), but you can create subfolders named 01_Core , 02_Overrides , etc., to force alphabetical loading. sims medieval resource.cfg
file. It allows for up to five levels of subfolders within your Mods directory: If you don't have a Resource
Before you edit or download a resource.cfg , you must understand what the text inside actually means. A standard, working resource.cfg for The Sims Medieval looks like this: You cannot easily change load order via resource
Before editing anything, you need to locate your existing (or future) resource.cfg . Unlike The Sims 3 , The Sims Medieval has a slightly different default structure.
Open a blank text document (Notepad on Windows, TextEdit on Mac in plain-text mode). Paste the following code exactly as shown:
Think of it as a for your game. Without the map, the game assumes the only valid resources are those inside its core .package files (located in the GameData folder). With the map, you can redirect the game to look into your Mods folder, subfolders, and even deep, nested directories.
