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Otherworld Legends V2.4.0 __hot__ đź’Ž

: A refined scale from 1 (Normal) to 11 (Pandemonium extension). Mechanics

: Enemies now drop significantly more gold, allowing for more aggressive shopping at Peddler's store or during weapon infusions. Otherworld Legends v2.4.0

| Feature | Previous Behavior | v2.4.0 Change | |--------|------------------|----------------| | Item Merge (Alchemy Room) | Random merge output | Added “Fusion Preview” showing possible results from a set of 3 items | | Difficulty Scaling (Real Mirage) | Flat enemy level | Enemies now scale with number of Elites defeated | | Revival System | 1 free revive, then gems | Added “Soul Echo” token (rare drop from Elites) for a second free revive | | Daily Challenge | Fixed enemy spawns | Weekly rotation of “mutators” (e.g., No Healing, Double Projectiles) | : A refined scale from 1 (Normal) to

Damage from Poison and Burn items has been increased and now scales more effectively with higher difficulty levels. Otherworld Legends v2.4.0