Meshes are exported as .rip files, and textures are saved in the .dds (DirectX image) format. Newer versions also support .nr files and .png or .hdr texture formats.
During this time, the tool gained popularity for its ability to work with DirectX 9 and 11 games, which were standard for major titles released around 2013. Development Gap: ninja ripper 2013 exclusive
It didn't just grab the mesh; it captured every diffuse, normal, and specular map currently loaded in the scene. Meshes are exported as
Looking to rip models from that specific 2013 DX9 game? I see you. Meshes are exported as .rip files