Realistic Car Driving Script //top\\
A realistic script doesn't just change the car's velocity. It applies to the wheels.
[Header("Suspension & Grip")] public float downforceFactor = 0.5f; public float brakeTorque = 1500f; public float handbrakeTorque = 2000f; public float gripMultiplier = 1f; realistic car driving script
Ackermann Steering: A script logic that turns the inside wheel slightly more than the outside wheel, mimicking real-world steering geometry. Enhancing Realism Through Feedback Code alone isn't enough; the player needs to feel the car. A realistic script doesn't just change the car's velocity