The feature dynamically adjusts the pitch and yaw sensitivity variables in real-time based on the weapon currently equipped. It creates a "virtual deadzone" that minimizes micro-movements caused by hand tremors, ensuring that when you stop moving, your crosshair is pixel-perfect on the Z-axis (head level).
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This feature is not just a simple crosshair adjustment; it is a dynamic client-side calculation layer designed to perfect the "recoil control" (spray) and "first-shot accuracy" timing. The feature dynamically adjusts the pitch and yaw