If you have spent any time in architectural visualization or product rendering, you know the drill: You spend hours modeling the perfect scene, dial in the lighting, hit render, and then realize your materials look flat. You then fall down a rabbit hole of adjusting reflection glossiness, IOR levels, and bump maps.
The V-Ray 6 Material Library has undergone a major shift, primarily moving its massive collection of pre-built, high-quality shaders into the Chaos Cosmos Browser vray+6+material+library