To make the Word Chest work for you, you must abandon generic English. The chest only recognizes from the game’s lore and bestiary. Specifically, it prioritizes:
| Word | Chest Location | Reward / Effect | |------|----------------|------------------| | aurora | Old Forest (deep ruins) | – +5 Magic, +5 Spellpower, glows faintly | | stone | Highlands (mountain shrine) | Earthblood Amulet – +8 Max HP, +3 Physical Resist | | thunder | Stormpeak Pass (top of the tower) | Stormcaller’s Whistle – Once per battle, deal minor shock damage to all enemies | | shadow | Wintry Pass (cave behind waterfall) | Cloak of Murk – +4 Stealth, +2 Evasion | | flame | Volcanic Crags (near lava pool) | Ember Core – Adds 1d4 fire damage to weapon attacks | | tide | Sunken Grotto (underwater chest) | Tide Ring – Breathe underwater, +3 Cold Resist | corruption of champions 2 word chest work