Front+mission+3+gameshark+codes+all+weapon 95%
| Problem | Solution | | :--- | :--- | | Wrong region code | The codes above are for the version. For PAL (Europe) or Japan (SLPS-02200), the addresses differ by 0x150 bytes. Search for "FM3 PAL all weapons codes" if needed. | | Master Code not active | Without the Master Code, address hooks fail. Double-check your input. | | Inventory is full | If you already have >200 unique weapons, new ones may not show. Sell 10 common items (e.g., Repair+1 packs) then re-activate the code. | | Using on a New Game+ save | NG+ flags are stored differently. These codes work best on a standard New Game or a save before Mission 10. |
GameShark codes for Front Mission 3 are dictated by the specific character and the slot you want to modify. The ???? or ?? at the end of the codes represents the variable where you must insert the designated hex ID for the specific weapon or damage output you want. Kazuki Takemura (Slot 1) 8011A804 ???? Right Hand Weapon Modifier: 8011A85C ???? Left Shoulder Weapon Modifier: 8011A830 ???? Right Shoulder Weapon Modifier: 8011A888 ???? Left Hand Infinite Range: 3011A80E 0000 Right Hand Infinite Range: 3011A866 0000 Emma Klamsky Left Hand Weapon Modifier: 8011A32C ???? Right Hand Weapon Modifier: 8011A384 ???? Left Shoulder Weapon Modifier: 8011A358 ???? Right Shoulder Weapon Modifier: 8011A3B0 ???? front+mission+3+gameshark+codes+all+weapon
If you wish to force a specific high-level weapon into a Wanzer's hand (e.g., the Left Arm), you can modify the part ID. Weapon Name Part ID Code (Wanzer 1 Left Arm) Heavy Pile Bunker 80096D5C 00A5 Gatling Gun (Leisui) 80096D5C 0110 SN-100G Railgun 80096D5C 0122 Usage Precautions Backup Saves: | Problem | Solution | | :--- |
This will give you , including ones not yet available in shops. | | Master Code not active | Without
Most reliable codes are for infinite money and shop stocks all parts/weapons instead of a direct “all weapons” code.
800EB100 F78A 800EB102 382F 800EB104 2B1B 800EB106 E293
